How to Play

At the beginning of the round, each chip is assigned a point value.

The first player to hit a shot that matches the chip (e.g. goes into a bunker) is given that chip and retains it until another player repeats the feat at which point the chip is passed from player to player.

At the end of the round, those players holding a Negative chip/s loses the point value for each chip/s they are holding to all other players within their group. Those holding Positives chip/s gains the point value from all other player within their group.

The Chips

Positives (usually +2 points) – ‘Birdie’ & 1 ‘Putt’

Negatives (usually -1 point) – ‘Sand’, ‘Water’, ‘Trees’, ‘3 putt’ & ‘8 Strokes’ or more

Wild card – Can be Positive or Negative, for example:

  • Positives – Chip In, Eagle, Hole in One, Nearest the Pin, Longest Drive, Sand Save etc.
  • Negatives – Out of Bounds, Not reaching a fairway, Not getting out of a bunker, Air shot, Fat, Top etc.

Rules

  • The final player in any group to hit a shot that corresponds to a chip, is the one that holds the chip.
  • ‘One putt’ chips rule needs to be defined prior to game commencing – either putts only count if the ball is on the green or if a putter is used, for example putting from off the green.
  • ‘Water’ chip rule needs to be defined prior to game commencing – either ‘water’ chip is awarded only if ball is hit into water or if ball passes the lateral water hazard markers either yellow or red.
  • The ‘Wild card’ chip properties needs to determined prior to game commencing – either positive or negative
  • Point value of each chip need to be determined prior to the game commencing.
  • ‘Trees’ Chip is awarded if the ball hits a tree.

Example

If a player sinks a birdie putt, they hold that chip until another player sinks a birdie. The chip is then passed from player to player.

Posted in Publications on 15/02/2017